Combat System
Combat is turn-based. Each character gets one action per turn. Actions can be attacks, movements, or special abilities. Initiative is determined by the character's Speed attribute.
Combat is turn-based. Each character gets one action per turn. Actions can be attacks, movements, or special abilities. Initiative is determined by the character's Speed attribute.
Characters are created using a point-buy system. Each character starts with 100 points to distribute...
Powers are special abilities that characters can use in combat or exploration. Each power has a cost...
Weapons provide bonus damage in combat. Each weapon has specific requirements and may be restricted...
Characters gain experience points (XP) by completing objectives and defeating enemies. When enough X...