Divine Powers
Explore the mystical techniques and divine abilities that shape our world's heroes and legends.
Channeling powers...
Acupoint Attack Style
You are a master of attacking acupoints. You use your knowledge of Internal Martial Arts and Medicine to tap key acupoints and block them. During combat, you can attack any acupoint you wish and cause a blockage if you make a successful Internal Martial Arts roll against the target’s Evade, followed by a successful Medicine and Alchemy roll against their Hardiness.
Celestial Prayer
Grants allies the blessing of Heaven, adding +2d10 to their next action.
Melody of Fortune
Grants an ally the blessings of Fortune, adding +1d10 to their following action.
Alcohol Immortal
You have mastered the art of drinking to a very high level. When you make a Drinking skill roll upon exceeding your Drinking Limit, on a failure you suffer a −1d10 to all skills. On a success, you suffer no penalty. On a total success you gain a +1d10 bonus to all skills for 30 minutes or until you drink again.
Acupoint Defence
You use Internal Martial Arts to defend against attacks that strike your meridians. Roll Internal Martial Arts against the attack roll. On a success, you shift your meridians, and the attack misses.
Bending Reed Defence
When someone targets your head in a melee attack, you lean away like a reed in the wind and then snap back with tremendous power to deliver damage. Roll Lightness Martial Arts against the attack roll. On a success, you do normal damage, but can add any extra Wounds the attacker would have delivered with their attack.
Art of 10,000 Eyes and Ears
You are an expert regarding the Supernatural and everything related to it. You gain a +2d10 on any Supernatural skill roll. As long as you are in a populated location, and can spend at least one day seeking information, you are privy to all the latest Supernatural rumours.
Bitter Duo Defence
You and another person with this Counter can defend against one another’s vulnerabilities, providing each other with a flurry of protective strikes against any ranged or melee attack. Roll External Martial Arts −1d10 against any ranged or melee attack against either of you to deflect it. However, the effort is emotionally enervating, and you lose 1 Wits each time (which returns at a rate of 1 per hour).
Aura of Majesty
You have a powerful aura that reflects your standing in the world. You gain +1d10 to +3d10 to all Mental skill rolls against people of lower standing than you. You also gain a +1 to +3 to your Wits against rolls made by people of lower standing than you. The exact bonus should reflect the disparity of social standing as determined by the GM
Blast of Earth
You toss out a handful of sand to temporarily blind your enemies. Roll Athletics against the attack roll. On a success, the opponent misses and is temporarily blinded by sand for one round; they must take a −1d10 penalty on their next attack roll
Beauty Niu's Wu Tooth
A rare ability utilised by Wu Tooth Beauty Niu that uses potent internal energy and a mouth of rotten teeth to batter people with noxious wind. Roll Internal Martial Arts against all within 60-feet of your breath. On a success, roll 1d10 per character level against Hardiness. On a success, targets become sick and suffer −1d10 penalties to their attack rolls for two rounds. On a total success, they suffer the penalty to attacks and are so overwhelmed with nausea that they cannot move for two rounds.
Bloat of the Toad
You suck in a huge breath of air, inflating your body like a balloon to gain amazing defensive abilities. Roll Internal Martial Arts against any melee or ranged attack. On a success, you reduce possible Wounds by 1. On a total success, you reduce possible Wounds by 1, and your foe suffers a backlash of 1 Wound.