Roll Details

Untrained roll: 2d10 were rolled and the lowest result was kept.

Negative Modifier (1s rolled)

Mochi

Harmony Domain Level 3
Registered to Curtis Hew
Mochi

Power Distribution

5 / 8
Techniques
3 / 4
Counters
1 / 2
Divine

Defense Attributes

Evade
6/10
Hardiness
4/10
Wits
6/10
Immortality
6/10

Health & Wounds

Combat Skills

External Arts (Untrained)
0/5
Internal Arts (Untrained)
0/5
Lightness Arts (Untrained)
0/5
Divinity (Untrained)
0/5

Character Skills

Specialist Skills

Medicine & Alchemy
2/5
Meditation
2/5
Survival
4/5
Talent
4/5
Trade
4/5

Unorthodox Skills

Disguise
2/5
Drinking
2/5
Gambling (Untrained)
0/5
Magical Arts
2/5
Theft (Untrained)
0/5

Physical Skills

Athletics
1/5
Endurance
1/5
Muscle
4/5
Ride
1/5
Speed
2/5

Mental Skills

Command
1/5
Detect (Untrained)
0/5
Empathy (Untrained)
0/5
Persuade
3/5
Reasoning (Untrained)
0/5

Knowledge Skills

Institutions (Untrained)
0/5
Supernatural
2/5
People & Places
1/5
Religion
1/5
Scholarly Arts
1/5

Character Biography

She has long white hair, amber eyes that glow in the night. She has cat features and white fur.

She dons a happi coat and wields a taiko which she plays In her hand, her signature taiko, its made from magical wood coated in blue and the batter head has an orange circle. The beats it produces brings harmony.

~Anything can be harmonious if one tries hard enough

Divine Essence

No divine essence information available.

Recent Adventures

M

To Catch a Fox

Apr 18, 2025

View session details →

Signature Techniques

Art of 10,000 Eyes and Ears

You are an expert regarding the Supernatural and everything related to it. You gain a +2d10 on any Supernatural skill roll. As long as you are in a populated location, and can spend at least one day seeking information, you are privy to all the latest Supernatural rumours.

Requirements: None

Inspired Word

You are a great poet who can drive people’s passions with a phrase. You can compose poems that plant suggestions and even propel people to violence. Make a Talent roll against the Target’s Wits. On a Success the person is filled with the passion you wish them to experience and will feel unfulfilled if they do not act upon it (suffering a -1d10 to all their Skills from lack of interest until they do so).

Requirements: None

Melancholic Song

You perform music that chills the spirit and controls the mood of listeners. Anytime you sing or play music, roll Talent against Wits. On a success, you can impose a −1d10 penalty against a skill of your choice for as long as you perform the song.

Requirements: None

Professional Advantage

When you are in the element of your profession, other fighters find it difficult to deal with you. Whenever in that element (asadjudicated by the GM), you gain +2 to all Defences for the first round of combat.

Requirements: None

Yidi’s Iron Stomach

You have the blessing of Yidi, the god of alcohol, to temporarily increase your alcohol tolerance. Roll Internal Martial Arts TN 6. On a success, gain a number of catties of tolerance equal to your level for a session of drinking. On a failure, gain a number of catties of tolerance equal to half your level (round up).

Requirements: None

Counter Techniques

Golden Armour Defence

You tighten your muscles to protect against bladed and sharp attacks. Roll Muscle against the attack roll; on a success, you stop the attack.

Requirements: None

Insightful Reaction

You are somewhat of a scholar when it comes to the Supernatural, giving you an advantage when fighting. When an attack is declared against you, roll Supernatural at TN 9. On a success, you recognise the attack ahead of time and detect the attacker’s movement patterns, giving you a +2 to all Defences against that technique for the duration of combat. If you have been attacked by the technique before, the TN is lowered to 7.

Requirements: None

Breath of Yidi

Emulating the spirit of the Yidi, the god of alcohol, you empty your stomach of one catty of alcohol in a completely unexpected defensive manoeuvre. When drunk, you can expel alcohol from your stomach to change any successful attack on you into a failure, also exhausting foes with the fumes. Roll Internal Martial Arts against the attack roll and stop the attack on a success. If the attack was a melee attack, roll 2d10 against the attacker’s Hardiness, inflicting 1 Wound on a success. Once you run out of alcohol in your stomach, you can only use this Counter again after drinking enough alcohol to surpass your Drinking Limit.

Requirements: None

Divine Powers

Melody of Fortune

Grants an ally the blessings of Fortune, adding +1d10 to their following action.

Requirements: Requires an instrument to channel the energies (TN 6 check)

Equipped Weapons

Monk’s Spade

Melee
Damage: Muscle + 3d10 Cost: 0
Effects: Does not trigger Dying when damage exceeds Max Wounds. Must strike again to trigger Dying. +1d10 to attacks fending off attacking animals. 10-foot reach.

Recent Dice Rolls

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Character registered with

Divine Registry Office