Roll Details

Untrained roll: 2d10 were rolled and the lowest result was kept.

Negative Modifier (1s rolled)

Guo

Cooking Domain Level 3
Registered to Nicholas
Guo

Power Distribution

4 / 8
Techniques
1 / 4
Counters
1 / 2
Divine

Defense Attributes

Evade
0/10
Hardiness
10/10
Wits
5/10
Immortality
5/10

Health & Wounds

Combat Skills

External Arts (Untrained)
0/5
Internal Arts
5/5
Lightness Arts (Untrained)
0/5
Divinity
5/5

Character Skills

Specialist Skills

Medicine & Alchemy
5/5
Meditation (Untrained)
0/5
Survival (Untrained)
0/5
Talent (Untrained)
0/5
Trade (Untrained)
0/5

Unorthodox Skills

Disguise (Untrained)
0/5
Drinking
3/5
Gambling (Untrained)
0/5
Magical Arts
4/5
Theft (Untrained)
0/5

Physical Skills

Athletics (Untrained)
0/5
Endurance
5/5
Muscle (Untrained)
0/5
Ride (Untrained)
0/5
Speed (Untrained)
0/5

Mental Skills

Command (Untrained)
0/5
Detect (Untrained)
0/5
Empathy (Untrained)
0/5
Persuade
5/5
Reasoning (Untrained)
0/5

Knowledge Skills

Institutions (Untrained)
0/5
Supernatural
3/5
People & Places
5/5
Religion (Untrained)
0/5
Scholarly Arts (Untrained)
0/5

Character Biography

Lesser kami of kitchen and cooking. She can be whimsical and cares little about good and evil. So long as people are fed and not starving, the quality of their lives are up to fate to decide. Good and evil alike requires sustenance, and all shall be fed equally. Hates those who desecrates and wastes food needlessly

Divine Essence

- Feed the hungry, especially the poor or forgotten.
- Create meals that heal emotional or physical wounds.
- Bring people together through shared meals, rituals, or feasts.
- Elevate humble ingredients into divine dishes, inspiring awe or revelation.

Recent Adventures

M

To Catch a Fox

Apr 18, 2025

View session details →
M

To Hell and Back Again

Apr 11, 2025

View session details →
M

Echoes in the Tide

Apr 5, 2024

View session details →

Signature Techniques

Tap of the Bone Physician

With a gentle touch, you can send Qi into the muscles of your foe for various different effects. Make an Internal Martial Arts roll against Evade. On a success, roll Medicine against Hardiness. If you succeed, you can cause the muscles to react as you desire for 1 round per character level. This can cause 1d10 damage per character level, or instigate other reactions such as paralysis or seizures. Only someone skilled with this style can stop the effect (by rolling Internal Martial Arts against the initial attack roll).

Requirements: None

Blood Deviation Strikes

Your blows cause the blood flow of your enemy to reverse, doing damage and throwing their Internal Martial Arts into chaos. To strike at an opponent within 5 feet of you, roll Internal Martial Arts versus Internal Martial Arts. On a success, they take 1 Wound and suffer −2d10 to Internal Martial Arts rolls for the duration of combat. On a total success, they take 1 Wound per your level of Internal Martial Arts.

Requirements: None

Strangling Hair

You send long tendrils of hair out to confine or strangle opponents. This can be used for a variety of things, and has a range of 10 feet per character level.To restrain an opponent with your hair, roll Internal Martial Arts versus Evade. On a success, your hair wraps around your opponent, restraining them until the beginning of your next turn and inflicting 1 Wound. On a total success, damage is increased to 2 Wounds. You must have at least waist-length hair to use this ability.Your hair can be used for similar, non-combat purposes, as adjudicated by the GM.

Requirements: None

Yan’s Enduring Spirit

You continue to fight when others give up or fall. When you exceed your Max Wounds and begin dying, you can continue to fight for a number of rounds equal to Hardiness. When you reach death, you can make an Endurance roll. On a success, you fall into a deep sleep but do not die.

Requirements: None

Counter Techniques

Bloat of the Toad

You suck in a huge breath of air, inflating your body like a balloon to gain amazing defensive abilities. Roll Internal Martial Arts against any melee or ranged attack. On a success, you reduce possible Wounds by 1. On a total success, you reduce possible Wounds by 1, and your foe suffers a backlash of 1 Wound.

Requirements: None

Divine Powers

Enervating Embrace

Can drain life essence by grabbing someone and sucking out their life energy, or simply by sleeping with them. If the former, make an Arm Strike Roll against Evade. On a Success, they drain them of 1 Hardiness. If the latter, they drain 1 Hardiness per evening

Requirements: Must be female

Equipped Weapons

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Character registered with

Divine Registry Office